![]() Some effects, like the tonal delay, respond to note pitch, so it can be useful to have these assigned to a fairly large keyboard zone, whilst others only really need one or two keys. Each effect can be set to latch on and off when you hit a key in its zone, or to run for only as long as you hold the key down they all default to the latter mode, which is sensible for things like the vinyl scratch effects, but less so for phasers and the like. ![]() ![]() Zones on an on‑screen keyboard are assigned to the different effects generators in much the same way as the individual samples in a multisample, except that there's no velocity layering. Artillery2 loses the grid, instead building on the idea of turning your MIDI keyboard into a real‑time control device.
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